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Matrix18.DOC
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1994-06-20
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14KB
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578 lines
***********************************
* Description Of The Matrixsystem *
***********************************
In the matrixsystem are 50 nodes, which are devided into
1 CPU , 20 SPU , 4 IOP , 22 DS , 1 SAN , 2 SN .
In all datastores together can 0 NuYen be found.
Central Processing Unit CPU: 1
--------------------------------
You are standing in the beating heart of the system, the CPU. On the walls
you see pulsating energy of data.
Gamemastering Notes:
The CPU is a orange-8 node.
The node is protected by Deadly IC (rating 7, black IC) .
Sub Processing Unit: 1
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a red-9 node.
The node is protected by nothing .
Sub Processing Unit: 2
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a orange-5 node.
The node is protected by nothing .
Sub Processing Unit: 3
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a green-4 node.
The node is protected by nothing .
Sub Processing Unit: 4
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a orange-6 node.
The node is protected by nothing .
Sub Processing Unit: 5
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a green-5 node.
The node is protected by nothing .
Sub Processing Unit: 6
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a green-3 node.
The node is protected by nothing .
Sub Processing Unit: 7
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a red-7 node.
The node is protected by nothing .
Sub Processing Unit: 8
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a green-2 node.
The node is protected by nothing .
Sub Processing Unit: 9
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a red-4 node.
The node is protected by nothing .
Sub Processing Unit: 10
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a orange-8 node.
The node is protected by nothing .
Sub Processing Unit: 11
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a orange-6 node.
The node is protected by nothing .
Sub Processing Unit: 12
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a orange-4 node.
The node is protected by Killer-IC (rating 9, gray IC) .
Sub Processing Unit: 13
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a green-7 node.
The node is protected by nothing .
Sub Processing Unit: 14
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a orange-3 node.
The node is protected by Tar Pit-IC (rating 5, gray IC) .
Sub Processing Unit: 15
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a orange-8 node.
The node is protected by Tar Baby-IC (rating 7, gray IC) .
Sub Processing Unit: 16
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a orange-8 node.
The node is protected by Barrier-IC (rating 10, white IC) .
Sub Processing Unit: 17
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a orange-4 node.
The node is protected by nothing .
Sub Processing Unit: 18
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a green-6 node.
The node is protected by Tar Baby-IC (rating 6, gray IC) .
Sub Processing Unit: 19
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a orange-7 node.
The node is protected by nothing .
Sub Processing Unit: 20
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a orange-6 node.
The node is protected by nothing .
Input Output Port I/OP: 1
---------------------------
You standing in front of a door.
Gamemastering Notes:
The IOP is a orange-5 node.
The node is protected by nothing .
Input Output Port I/OP: 2
---------------------------
You standing in front of a door.
Gamemastering Notes:
The IOP is a orange-3 node.
The node is protected by Barrier-IC (rating 9, white IC) .
Input Output Port I/OP: 3
---------------------------
You standing in front of a door.
Gamemastering Notes:
The IOP is a orange-5 node.
The node is protected by nothing .
Input Output Port I/OP: 4
---------------------------
You standing in front of a door.
Gamemastering Notes:
The IOP is a green-4 node.
The node is protected by Access-IC (rating 5, white IC) .
System Access Node SAN: 1
---------------------------
You standing in a big room. There is a special connection to another
matrixsystem.
Gamemastering Notes:
The SAN is a red-8 node.
The node is protected by Barrier-IC (rating 7, white IC) .
Salve Node SN: 1
------------------
You are standing in a terminal room. You see many switches and buttons.
Gamemastering Notes:
The SN is a orange-4 node.
The node is protected by nothing .
Salve Node SN: 2
------------------
You are standing in a terminal room. You see many switches and buttons.
Gamemastering Notes:
The SN is a orange-6 node.
The node is protected by nothing .
DataStore (DS) 1
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a red-5 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Access-IC (rating 9, white IC) .
You can found important datas , protected by Scramble-IC (rating 9, white IC) .
DataStore (DS) 2
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a orange-6 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Blaster-IC (rating 10, gray IC) .
You can found nothing of interest , protected by nothing .
DataStore (DS) 3
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a orange-5 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Deadly IC (rating 7, black IC) .
You can found important datas , protected by Scramble-IC (rating 7, white IC) .
DataStore (DS) 4
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a orange-4 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Access-IC (rating 8, white IC) .
You can found important datas , protected by Scramble-IC (rating 7, white IC) .
DataStore (DS) 5
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a green-7 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Scramble-IC (rating 6, white IC) .
You can found nothing of interest , protected by nothing .
DataStore (DS) 6
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a green-3 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Access-IC (rating 2, white IC) .
You can found important datas , protected by Scramble-IC (rating 6, white IC) .
DataStore (DS) 7
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a green-5 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Access-IC (rating 6, white IC) .
You can found important datas , protected by Scramble-IC (rating 6, white IC) .
DataStore (DS) 8
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a red-2 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Tar Baby-IC (rating 11, gray IC) .
You can found nothing of interest , protected by nothing .
DataStore (DS) 9
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a red-6 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Trace-IC (rating 3, gray IC) .
You can found nothing of interest , protected by nothing .
DataStore (DS) 10
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a orange-7 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Access-IC (rating 6, white IC) .
You can found nothing of interest , protected by nothing .
DataStore (DS) 11
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a green-5 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Access-IC (rating 5, white IC) .
You can found nothing of interest , protected by nothing .
DataStore (DS) 12
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a orange-8 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Scramble-IC (rating 6, white IC) .
You can found nothing of interest , protected by nothing .
DataStore (DS) 13
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a green-4 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Access-IC (rating 4, white IC) .
You can found nothing of interest , protected by nothing .
DataStore (DS) 14
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a orange-6 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Access-IC (rating 7, white IC) .
You can found nothing of interest , protected by nothing .
DataStore (DS) 15
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a green-6 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Access-IC (rating 3, white IC) .
You can found nothing of interest , protected by nothing .
DataStore (DS) 16
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a orange-8 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Access-IC (rating 6, white IC) .
You can found nothing of interest , protected by nothing .
DataStore (DS) 17
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a red-7 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Access-IC (rating 7, white IC) .
You can found nothing of interest , protected by nothing .
DataStore (DS) 18
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a green-7 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Killer-IC (rating 2, gray IC) .
You can found nothing of interest , protected by nothing .
DataStore (DS) 19
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a green-5 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Access-IC (rating 6, white IC) .
You can found nothing of interest , protected by nothing .
DataStore (DS) 20
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a orange-7 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Access-IC (rating 4, white IC) .
You can found nothing of interest , protected by nothing .
DataStore (DS) 21
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a orange-3 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Scramble-IC (rating 8, white IC) .
You can found nothing of interest , protected by nothing .
DataStore (DS) 22
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a red-8 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Trace-IC (rating 9, gray IC) .
You can found nothing of interest , protected by nothing .